AI Insights · Timothy · July 2024
Top 5 Hypercasual Games in Norway Q2 2024
Discover the performance metrics of the top 5 hypercasual games in Norway for Q2 2024, including downloads, revenue, and active users.
In Q2 2024, the top 5 hypercasual games in Norway showed varied performance metrics in terms of downloads, revenue, and weekly active users on a unified platform. Here’s a closer look at how each game fared:
Screw Jam from Rollic Games saw a remarkable increase in revenue, peaking at approximately $9.2K in the last week of June. Downloads fluctuated, starting at 1K in early April and ending at 1.2K in late June. Weekly active users grew consistently, reaching a high of 3.4K by the end of the quarter.
World of Slime Simulator Games by Solid Apps INC experienced a steady revenue increase, peaking at around $893 in mid-June. Downloads were relatively low, with a notable spike to 408 in early June. Active users also saw a significant rise in early June, hitting 406, but then gradually declined to 224 by the end of the quarter.
Wood Nuts: Screw Puzzle from Dino Global Studio had a substantial revenue growth, reaching $1.2K in early June. Downloads saw a peak of 2.7K in late April, and weekly active users remained strong throughout the quarter, maintaining over 4K from early May onwards.
Family Life! by SUPERSONIC STUDIOS LTD showed a modest revenue increase, peaking at $923 in early April. Downloads peaked at 1.7K in mid-April, while weekly active users saw a high of 2.7K in mid-April, before stabilizing around 2.1K by the end of June.
Piano - Play Keyboards & Music from MWM had a consistent revenue trend, peaking at $926 in early April. Downloads hit a high of 1.1K in late April, while weekly active users saw a peak of 1.6K in late April before declining to around 773 by the end of June.
These insights illustrate the performance dynamics of the top hypercasual games in Norway for Q2 2024. For more detailed analytics and insights, visit Sensor Tower.